local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133004201
L1_1 = {}
L2_1 = {}
L2_1.config_id = 527
L2_1.monster_id = 20010301
L3_1 = {}
L3_1.x = 2660.789
L3_1.y = 261.533
L3_1.z = -372.406
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 18
L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 528
L3_1.monster_id = 20010301
L4_1 = {}
L4_1.x = 2659.323
L4_1.y = 262.482
L4_1.z = -365.964
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 18
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 529
L4_1.monster_id = 20010301
L5_1 = {}
L5_1.x = 2646.894
L5_1.y = 259.632
L5_1.z = -368.107
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 18
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 530
L5_1.monster_id = 20010301
L6_1 = {}
L6_1.x = 2653.378
L6_1.y = 261.719
L6_1.z = -372.763
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 18
L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 531
L6_1.monster_id = 20010301
L7_1 = {}
L7_1.x = 2634.29
L7_1.y = 260.485
L7_1.z = -374.82
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 18
L6_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L6_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 527
L5_1 = 528
L6_1 = 529
L7_1 = 530
L8_1 = 531
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
